Tools

Windows GUI that Renders Maya files from the command line and pushes them to Eagle.cool. It also pulls and pushes data from Google Sheets. The user selects a folder and maya will iterate through all subfolders and render out .ma files from the command line without opening Maya's GUI. It will duplicate the object in the scene and make up to four instances of different angles. It will also render with an orthographic camera that will frame these objects by getting their bounding box values. These renders will have json data which will be used to push to Eagle.cool art organization software with tags and detailed file information.

Eagle Render Tool - Jam City

Lightbaking Tool - Jam City

Created artist tool to organize meshes into groups and render out lightmaps. It renders in Arnold and exports to a psd in layers. It also creates psd layers to correct the raw output to match the gamma in Arnold Render View.

Artist Tools - Otoy

Created an artist toolbar to speed up the cleanup of high poly photogrammetry head scans. These 3D heads needed to be cleaned up by artists to prepare for an upres process. This involved carving the head into a mask, smoothing spiked geo, closing tiny holes that appeared in the mesh and creating UVs.

My tool helps find tiny holes in geo that could be difficult to find by eye, automatically patches holes, deletes small floating geo not attached to the main mesh and creates UVs.

Animation Tools - Concept Labs

Part of a series of toolbar tools used to help animators. This tool helps animators create looped animations by checking to see if all character bones in the scene have the same translation and rotation values at the start and end frames. This prevents user error in a simple and easy to use way.

The tool allows the user to record data at any frame and read data at any frame to save and compare bone data. If the bones match it displays ‘MATCH’. If there is a bone value that is different, it displays the name of that bone and will display all bones that do not have matching data.