Created an artist toolbar to speed up the cleanup of high poly photogrammetry head scans. These 3D heads needed to be cleaned up by artists to prepare for an upres process. This involved carving the head into a mask, smoothing spiked geo, closing tiny holes that appeared in the mesh and creating UVs.
My tool helps find tiny holes in geo that could be difficult to find by eye, automatically patches holes, deletes small floating geo not attached to the main mesh and creates UVs.