Game
Unreal Engine
Control Rig + Procedural Animation
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Bring a custom character from Maya into Unreal Engine. Use Control Rig to rig the character and Sequencer to create custom animations. Set up player inputs and create procedural motion to have the character automatically duck under objects.
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Created one Control Rig for the character rig setup and a second for procedural crouching which I blended additively into the character run animation within the Animation Blueprint. I used jiggle and chain dynamics in the rig to create fun and more intuitive control. I also used spring interpolation in the crouch animation for a smoother feel.
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Using one Control Rig was breaking my main animation. I discovered that creating a second was a way to blend in new animation without overriding the original behavior.
At one point I wanted to modify my skinned character in Maya and found that I could copy my Control Rig to my newly imported character.